course-bg
Home / Academics / Overview / Foundation in Computing and Arts
Foundation in Computing and Arts

The Foundation in Computing and Arts programme provides a hands-on opportunity for students to master the basics of art, math and computer science. It introduces students to the professional game development pipeline and related industry topics, including concept development, team roles and dynamics and more.

Topics Covered
Students in the Foundation in Computing and Arts programme concentrate on the following subjects:
  • Maths
  • Physics
  • Game Development
  • Computer Science
  • Drawing Fundamentals
  • Colour Studies
  • Study Skills
Academic Roadmap
The first semester focuses on equipping students with the required knowledge in maths, physics, programming, drawing and study skills. Students delve deeper into these areas in the following semesters as well as undertake subjects on computer science, colour studies and game development to ensure a solid foundation is achieved before furthering their education in related areas.
course-bg2
Entry Requirements
FOUNDATION IN COMPUTING AND ARTS
Learn More
Get started with our in-depth information packet!
Request Info

Official Academic Partner

Unreal Engine