Video games aren’t just entertainment ― they’ve evolved into complex software systems that push the limits of what computers can accomplish. The Bachelor of Science in Computer Science in Real-Time Interactive Simulation prepares you to build and optimize the technology at the core of these systems ― from graphical algorithms to level editors to physics engines.
Through an in-depth study of mathematics and computer science ― combined with real-world projects where you design and program your own fully playable games from start to finish ― this programme transforms you into an efficient software developer able to understand, communicate and solve problems at every stage of the development process.
Developers from all over the world have made their marks on the video game and technology industries after earning a BS in Computer Science in Real-Time Interactive Simulation degree. Will you join them?
Pass Sijil Tinggi Persekolahan Malaysia (STPM) or equivalent with a minimum Grade C (GP 2.0) in two subjects AND a credit in the following subjects in Sijil Pelajaran Malaysia (SPM) / equivalent:
a) Additional Mathematics; or
b) Mathematics and one (1) Science, Technology or Engineering subject
For category b), students must pass a Mathematics reinforcement course relevant to Computer Science before they can proceed to take core courses that require Mathematics as a pre-requisite in the degree programme.
Mathematics reinforcement subject requirements can be waived if students pass in Mathematics subject equivalent to SPM Additional Mathematics in the matriculation/foundation or other equivalent qualification
Note: Candidates for category 3 with a CGPA below 2.50 but above 2.00 may be admitted subject to a rigorous internal evaluation process.
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